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The Xbox Ally’s Biggest Specs Upgrade Could Just Be Better Windows 11 for Handhelds

The same thing that makes Windows gaming handhelds desirable also holds them back.

It’s never been the hardware. The designs aren’t perfect in a lot of the devices — even the best of the lot, the Asus ROG Ally and ROG Ally X, which are the basis of the forthcoming ROG Xbox Ally — but they’re generally playable.

The culprit has always been Windows. It simply isn’t an operating system designed for a dedicated gaming handheld, and that needs to change.

Of course, we’d all love the Xbox Ally to be cheap, somewhere in the range of the Nintendo Switch 2‘s $450. But while we don’t yet know the real pricing, $600-plus seems more likely given the specs. With the exception of the processor, which is designed with handhelds in mind, the specs are the same as what you may find in a full Windows laptop.

Specifications

ROG Xbox Ally ROG Xbox Ally X
Operating system Windows 11 Home Windows 11 Home
Processor AMD Ryzen Z2A AMD Ryzen AI Z2 Extreme
Memory 16GB LPDDR5X-6400 24GB LPDDR5X-8000
Storage 512GB M.2 2280 SSD for easier upgrade 1TB M.2 2280 SSD
Display 7 in. FHD (1080p) IPS, 500 nits, 16:9; 120Hz FreeSync Premium 7 in. FHD (1080p) IPS, 500 nits, 16:9; 120Hz FreeSync Premium
I/O Ports 2x USB-C (2 x DP 2.1, PD 3.0), 1 x microSD, 1 x analog audio 2x USB-C (1 x USB4, 1 x USB 3.2 both w/ DP 2.1, PD 3.0), 1 x microSD, 1 x analog audio
Network and communication Wi-Fi 6E (2 x 2) + Bluetooth 5.4 Wi-Fi 6E (2 x 2) + Bluetooth 5.4
Dimensions 29.1×12.2×5.1 cm 29.1×12.2×5.1 cm
Weight 670g 715g
Battery 60Wh 80Wh

I can’t vouch for the lower-end model of the Ally — I’ve only tested the higher-end one — but on the last-gen hardware, many games run well, at least at 1080p, and people have been known to output as high as 4K with an optional docking station.

But Windows has a lot more to overcome.

Windows annoyances, writ small

There are a lot of chunks of the operating system that serve as a useful base — many of which it shares with the Xbox — and which make it possible to run games from any game store on Windows, one of the big reasons we want the handheld. Those parts also make connections to peripherals and communications possible, as well as supply an architecture for incorporating AI (where it makes sense) for games.

But layered atop that scaffolding are the millions of lines of code (if not more) necessary for an OS that tries to be all things to all people, along with an interface intended to serve a multiplicity of uses. It can make just getting to play a game a misery. Microsoft has the opportunity — really the necessity — to strip Windows down to its gaming essentials in order to make the Xbox Ally the gaming handheld people want to love.

Things need to change for gaming handhelds, and many of those things would make Windows an operating system we could hate a little less.

And those are just the things that stand out in my memory. There are a lot of places that could use some interface streamlining as well, like Wi-Fi (have you ever tried to find your own network listed when you live in an apartment building with at least 50 different SSIDs within range?).

And most of these would significantly improve the experience for PC Windows users as well.

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