The Hellfire Gala isn’t the only reason for Marvel Rivals PC players to party in Season 2. The hit hero shooter just got a new experimental performance setting that aims to speed up load times and prevent crashes.
PC players have been plagued with issues since the release of Marvel Rivals. Even with adequate memory and beefy GPUs, the game’s performance has been shaky for many players. The new mode aims to solve these issues, especially for any players who have 16GB of RAM or less installed in their rig.
Toggling Switch Shader Compilation Mode will ensure that the game only goes through the shader compilation on the first startup after a new patch or graphics driver update, rather than every time you launch the game.
The developers also have optimized the game’s memory usage, cutting down on severe frames per second drops, visual stutters and crashes caused by memory shortages.
Here’s how you can turn on the new Switch Shader Compilation Mode and optimize your Marvel Rivals performance.
How do I turn on Switch Shader Compilation Mode for Marvel Rivals?
You don’t actually turn on the new performance setting from the in-game settings menu. Because Switch Shader Compilation Mode affects load times, you need to toggle this option within the Marvel Rivals launcher before you start the game.
The Switch Shader Compilation Mode setting appears in a long rectangular box directly to the left of the «Launch» button. To turn on the mode, simply check the box on the left side of the rectangle and run the game.
Known bugs that can occur with the Switch Shader Compilation Mode
This new performance feature was released in an experimental state, which means you might run into some bugs. None of these are game-breaking, nor are they permanent, so you don’t have to worry about running Marvel Rivals with this option toggled.
When Switch Shader Compilation Mode is turned on, some textures may render abnormally at the beginning of a match but will return to their normal state after several frames.
As these textures properly load, you may also experience momentary stutters before the game once again settles into a continuous picture. Both of these bugs are supposed to last for only a few frames at the start of each match, well before players step outside of the spawn doors.
A heads-up for those using older silicon: On systems with lower end CPUs (those with six or fewer threads), enabling Switch Shader Compilation Mode alongside AMD FSR3 Frame Generation could potentially create stutters that will last throughout a match.
This doesn’t mean players with less powerful CPUs can’t use Switch Shader Compilation Mode but it does mean that they should disable AMD FSR3 Frame Generation while they do so. It’s unclear whether there will be a fix for this bug — but development will continue on this experimental performance feature nonetheless.