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    I Played Resident Evil 9 Requiem at Summer Game Fest, and It’s Extremely Messed Up

    During this year’s Summer Game Fest event, the kickoff showcase teased and then announced Resident Evil Requiem, the ninth installation in the mainline Resident Evil series. During the media-only Play Days events, members of the press were able to sit down to a guided presentation of the upcoming horror game. However, a very select few, myself included, got the opportunity to go hands-on with the demo and fight for our lives. Unlike the run-and-gun horror of Resident Evil Village, Capcom’s next entry in the franchise feels like it’s going for the slow and vulnerable terror of Resident Evil 7.

    Resident Evil Requiem is set in Raccoon City in the wake of nuclear destruction wreaked by the US government trying to clean up the zombie plague after Resident Evil 3. The preview began with Grace Ashcroft, the new protagonist for RE9 seen in the reveal trailer, strapped upside down to a gurney and looking extremely haggard. She’s clearly been through a lot, which is evident from the various needles and medical equipment she’s hooked up to as well as the impressive graphics tech on display when showing off her character model. The sweat she’s soaked in, the details on her hair and face, were all very impressive.

    As the opening cutscene continued, Grace was able to break a bottle to cut herself free and tip over the gurney before standing up and giving control to the player. The demo for the game, which is set in first person, has you begin to explore this dirty room and the very dark hallway connected to it. During the theater presentation an audible «nope» was shouted from one of the attendees at the thought of venturing forth.

    This early section of the game is set in some kind of abandoned hospital wing as a storm rages outside, complete with unsettling thunder and flashes of lightning through the windows. The only light inside is a few sparse red bulbs which doesn’t help ease the tension. The first fork in the road leads to either a pitch black room or a long dark hallway. People were audibly squirming in their seats when I watched the presentation — it was very similar to seeing a scary movie in a theater with an engaged audience. Turning the light on in the hallway reveals an odd horse statue at the end of it that, due to the distance and its unnatural shape, almost felt like a minor jump scare.

    It’s one thing to watch a theater presentation of someone walking down a spooky hallway, it’s another to have to be the person doing it yourself. And although I mostly knew the big set pieces of this experience from beforehand, it still raised my heart rate when I was the one having to poke around in the dark and hope I’m safe.

    You then search through a couple rooms, and there’s a few items to be found like an empty, throwable bottle and, more importantly, a lighter. However, unlike the most recent Resident Evil Village, there wasn’t a gun to be found. It feels more like Capcom is channeling the terror of the helplessness you feel in the early section of Resident Evil 7, including its emphasis on puzzles. The end goal was a locked gate but we needed to find a fuse, which happened to be behind a screwed-shut panel a little behind us.

    Backtracking to the pitch dark room, now with a tiny lighter to protect us, it was possible to explore the pitch dark room from the forked-path earlier. Opening the single door at the end of the room led to the biggest jump scare in the demo, and thus, the biggest screams during the theater presentation. A dead doctor immediately falls out of the door next to Grace where she remarks how he’s been «infected.» Thankfully he wasn’t a zombie at this point since, other than a bottle, I hadn’t been able to find anything resembling a weapon.

    Then we got to the best part of the demo. Without the camera moving, a massive beast-like claw came into view and grabbed the corpse. The camera turns to follow the body and you see a huge animal and human hybrid monster scream and devour the body before getting far, far too close to the camera to show off its bloody teeth and horrible face. Another great example of just how good and gross RE9 looks. The audience screamed.

    I’m very glad I saw the theater presentation before going hands-on since it gave me some tips on how to proceed and where to run and hide from the creature. However, I won’t go into detail on the creature’s weaknesses — you’ll have to wait to find out for yourself. Running away through the hallways (at a far too slow of a pace in comparison to my heart rate) and avoiding the monster gave me access to the room it emerged from. Here you can move an unfortunately noisy rolling cart in order to reach a screwdriver on top of a shelf. As you move the cart, the creature hears and walks by the adjacent window, upping the tension.

    Trying to leave the room causes the monster to reappear at the only exit. Stealth comes into play more here as I had to shut my lighter and hide under a table before sneaking past the monster and out the door. With the screwdriver in hand I made my way back to the locked fuse panel. Unfortunately the monster smashes through a wall and appears right before me. If you get grabbed (which I did a few times) the beast will pick Grace up and take a massive bite out of her shoulder. You can only withstand one of these before the second attack will kill you. Luckily this hospital had a single health pick up to help you sustain a couple maulings.

    During the theater presentation, after kiting around the enemy again, the developer paused the game and went into the settings. They proceeded to the display options, as the crowd began to murmur about what was happening.

    Then came the big reveal: The developer switched the camera position from first- person to third-person. The audience roared in cheers. We were then told the game can be played in either point of view for the whole game and switched on the fly. The remainder of the presentation was in third-person.

    There wasn’t much left to the demo after this point. You’re able to collect the fuse and then open the gate and escape just before the monster reaches you. Overall, this sequence was plenty scary when I watched it first, but was even more tense as I played it myself.

    It was a really fantastic demo and had a few clever puzzles for the player to deal with. If you’re able to fully explore the limited space, you’ll uncover clues and hints to aid you on your escape. I personally really enjoyed the cinematic and terrifying way they introduced the beast. It was a fairly limited demo, but it definitely built a ton of anticipation for the game. Capcom seems to be set to put out another solid entry in the franchise once again.

    Resident Evil Requiem is scheduled to release on February 27, 2026 for Xbox Series S/X, PlayStation 5 and PC.

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