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Baby Steps Makes Walking a Hilariously Frustrating Journey

Baby Steps has quickly become one of the funniest games I’ve ever played, but it’s also made me almost throw my controller against the wall. It’s the latest game from masochistic developer Bennett Foddy, known for extremely challenging games like Getting Over It With Bennett Foddy and QWOP, where simply moving becomes a Herculean task. He’s teamed up with Gabe Cuzzillo and Maxi Boch, developers of the frantic action game Ape Out, to make this unique and bizarre platformer.

In Baby Steps, you play as Nate, a man in his late twenties who still lives in his parents’ basement until he’s magically teleported into a strange, mostly empty wilderness. There’s only one real mechanic to the game — walking — but it’s nowhere near as simple as taking a leisurely stroll. You control each of Nate’s legs individually with your controller’s triggers. The left trigger lifts the left foot; the right trigger lifts the right, and you have to use the analog stick to lean Nate forward and plant a foot down to move. It takes a long time to feel comfortable moving like this.

I found myself constantly getting into a groove and making good progress before eventually thinking too much about my motor controls and completely losing rhythm. When (not if) that happened, I’d usually topple over in comical fashion, then have to slowly work my way back up to regain a good flow state.

If this wasn’t hard enough, as you move along, you’re tasked with harder and slipperier obstacles to painstakingly traverse. Walking was already a tall order; now try climbing a set of stairs, walking across a ladder or scaling a muddy slope. Time and again, I’d slowly climb a mountain only to reach a rushing river with slick rocks to cross — then slip and watch Nate tumble all the way back down. Baby Steps offers no sympathy.

All this awkward movement is made even funnier by your character’s goofy look: Nate wears a gray, pajama-like onesie that picks up odd stains and sweat marks as you tumble through the world. He also has no shoes and a sizable rear end that wobbles and sways as you attempt the difficult platforming sections. It’s funny and silly to see, and it helps soften some of the devastating setbacks you inevitably encounter on your climb.

The tough traversal is paired with some of the funniest writing and performances I’ve seen in a video game. Along the way, Nate occasionally runs into other people — or strange animal-human hybrids — scattered throughout the environment. They’re all quite friendly, but Nate suffers from crippling social anxiety and is incapable of asking for help, making for amusingly awkward chatter. The voice actors riff off each other so naturally that it feels like they must have recorded together in the booth. The humor has a Tim and Eric: Awesome Show, Great Job! vibe, with characters stuttering, mumbling and trading bizarre — yet hilarious — facial expressions.

These interactions aren’t required to progress through the game, but can be found hidden around the map. As you explore the world, slowly and step by step, it’s worth scanning the horizon for strange landmarks or structures. Reaching them often yields a reward — maybe a quirky hat for Nate (finish an area while wearing it and you’ll unlock a short playable section with backstory from his life), or a funny encounter with another character. Baby Steps encourages you to wander off the main path, but it makes you work for every discovery.

Developer Cuzzilo’s game Ape Out (which Bennett contributed to as an artist) was known for a frenetic, jazz-inspired soundtrack composed by Boch, and we see some of that inspiration with the team working on Baby Steps. Much of the game’s music is sparse and percussive. It includes a lot of nature effects, such as wind, dog barks and cricket chirps, to emphasize the lost-in-the-wilderness aspect to the game. It works very well to mimic the state of the character and the player. You’ll often find yourself carefully positioning your feet along a thin plank of wood overlooking a cliff while this jazz-like chirping soundscape surrounds you, which is surreal yet somehow fitting.

If you’ve played any of Foddy’s notoriously difficult past games (QWOP or Getting Over It, for example), you should know that Baby Steps is easier. There is a challenge, but you can choose how much you want to engage with it. Staying on the main path is much friendlier than attempting to climb a rope swing to get that odd, glowing fruit that might get you bonus dialogue. That’s to say that past experience with his games shouldn’t scare you away from trying out Baby Steps. The hilarious cutscenes are an absolute treat and made me want to risk all my progress in hopes of getting to watch another. There’s a lot of laughs and frustration to be had here, and the low $20 price makes it that much easier to recommend.

Baby Steps is out now for PC and PlayStation 5.

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